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Subterrans

Press

Short fact sheet below. For interviews, coverage, or specific questions, email rob@axpr.net.

Fact sheet

Title
Subterrans
Developer
Rob Ogilvie (solo, with AI coding agents)
Genre
Colony simulation
Lineage
Spiritual successor to SimAnt (Maxis, 1991)
Platforms (current)
Web browsers
Platforms (planned)
Mobile; desktop and Steam are a post-1.0 aspiration
Engine
TypeScript + Phaser 3, custom deterministic simulation
Status
Phase 3 shipped — spider, AI invasion, combat math, reproduction lever, difficulty tiers. Playable demo at subterrans.com.
Website
subterrans.com
Source code
github.com/LightAxe/subterrans
Press contact
rob@axpr.net

Story beats

Assets

Key art and gameplay screenshots aren't bundled yet — the game is still in programmer-art mode by design. Ask and I'll send the most current build captures. Logo and a short pitch video will land on this page closer to launch.

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