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Subterrans

Colony simulation · In development

Subterrans

A spiritual successor to SimAnt. Tune their priorities, dig your nest, out-think the rival colony below. Above ground is just the surface.

Phase 3 is shipped: real combat math, an AI that invades on its own schedule, and a neutral predator. A round now has a beginning, middle, and end.

From the devlog

All posts →

The ants learned to be afraid

A month of work in one post: seven sim versions of new ant behavior — fleeing, risk-aware foraging, battlefield scavenging — plus a full architecture review and the thirty-odd PRs it caused, touch groundwork, and a licensing decision that lets anyone ship Subterrans to an app store.

What people are saying

Early playtester puns

The game

Seven essential systems. A colony you can lose. A world that rewards patience.

The experiment

Built with AI coding agents as a real part of the toolchain, not a gimmick.

The roadmap

Where things are, with phase names and statuses. No dates.