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Subterrans

Colony simulation · In development

Subterrans

A spiritual successor to SimAnt. Tune pheromones, dig your nest, out-think the rival colony below. Above ground is just the surface.

Phase 3 is shipped: real combat math, an AI that invades on its own schedule, and a neutral predator. A round now has a beginning, middle, and end.

From the devlog

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Getting out of the player's way

The controls got a four-stage rework: a tool palette instead of overloaded clicks, a camera that actually zooms, a game that shows you your own queued commands, and controls that teach themselves — all of it render-only, with the simulation untouched.

What people are saying

Early playtester puns

The game

Seven essential systems. A colony you can lose. A world that rewards patience.

The experiment

Built with AI coding agents as a real part of the toolchain, not a gimmick.

The roadmap

Where things are, with phase names and statuses. No dates.